[Solved] Where is android_sdk_root? and how do I set it.?

I set the android_sdk_home variable so that my application could find .android when trying to run. Now I get an error stating that “android_sdk_root is undefined”.
I am running win 7 with a new installation of Android Studio, inside parallels on a macbook pro.

Thank you for your response. I checked the location and it is identified as the same location as the ANDROID_SDK_HOME environment path. It still says root is undefined. I created an ANDROID_SDK_ROOT enviroment path to the same location and it is still undefined.

Solution #1:

This is how I did it on macOS:

vim ~/.bash_profile  # macOS 10.14 Mojave and older
vim ~/.zshrc         # macOS 10.15 Catalina and newer (using zsh by default)

And added the following environment variables:

export ANDROID_HOME=/Users/{{your user}}/Library/Android/sdk
export ANDROID_SDK_ROOT=/Users/{{your user}}/Library/Android/sdk
export ANDROID_AVD_HOME=/Users/{{your user}}/.android/avd

Android path might be different, if so change it accordingly. At last, to refresh the terminal to apply changes:

source ~/.bash_profile  # macOS 10.14 Mojave and older
source ~/.zshrc         # macOS 10.15 Catalina and newer (using zsh by default)
Respondent: Renato Damas

Solution #2:

I received the same error after installing android studio and trying to run hello world. I think you need to use the SDK Manager inside Android Studio to install some things first.

android_sdk_root error

Open up Android Studio, and click on the SDK Manager in the toolbar.

SDK Manager

Now install the SDK tools you need.

  • Tools -> Android SDK Tools
  • Tools -> Android SDK Platform-tools
  • Tools -> Android SDK Build-tools (highest version)

For each Android release you are targeting, hit the appropriate Android X.X folder and select (at a minimum):

  • SDK Platform
  • A system image for the emulator, such as ARM EABI v7a System Image

The SDK Manager will run (this can take a while) and download and install the various SDKs.

Inside Android Studio, File->Project Structure will show you where your Android sdks are installed. As you can see mine is c:usersJoeAppDataLocalAndroidsdk1.

enter image description here

If I navigate to C:UsersJoeAppDataLocalAndroidsdk1sources you can see the various Android SDKs installed there…

SDK Directories

Respondent: Joe Healy

Solution #3:

Open the terminal and run the command:
nano $HOME/.bashrc
aggregate the follow line:

export ANDROID_HOME=$HOME/Android/Sdk
export ANDROID_SDK_ROOT=$HOME/Android/Sdk
export PATH=$PATH:$ANDROID_HOME/platform-tools

Ctrl+o save and ctrl+x close.

And run the command:

source $HOME/.bashrc

Respondent: Leonardo Pineda

Solution #4:

MAC – one liner

echo "export ANDROID_HOME=~/Library/Android/sdk 
      export ANDROID_SDK_ROOT=~/Library/Android/sdk 
      export ANDROID_AVD_HOME=~/.android/avd" 
>> ~/.bash_profile && source ~/.bash_profile
Respondent: Proximo

Solution #5:

android_sdk_root is a system variable which points to root folder of android sdk tools.
You probably get the error because the variable is not set.
To set it in Android Studio go to:

  1. File -> project Structure into Project Structure
  2. Left -> SDK Location
  3. SDK location select Android SDK location

If you have installed android SDK please refer to this answer to find the path to it:

Respondent: Sebas Hollow

Solution #6:

ANDROID_HOME, which also points to the SDK installation directory, is deprecated.
If you continue to use it, the following rules apply:

  • If ANDROID_HOME is defined and contains a valid SDK installation, its value is used instead of the value in ANDROID_SDK_ROOT.
  • If ANDROID_HOME is not defined, the value in ANDROID_SDK_ROOT is used.
  • If ANDROID_HOME is defined but does not exist or does not contain a valid SDK installation, the value in ANDROID_SDK_ROOT is used instead.
Respondent: Pankaj Sati

Solution #7:

You need to make a system env variable with the name: ANDROID_SDK_ROOT
and it’s value should be C:Usersyour_user_nameAppDataSdk oolsin
worked for me

Respondent: Osher Vaknin

Solution #8:

For macOS with zshrc:

ANDROID_HOME is depreciated, use ANDROID_SDK_ROOT instead

  1. Ensure that Android Build Tools is installed. Check if it exists in your File Directory
  2. Get the path to your SDK. Usually it is /Users/<USER>/Library/Android/sdk
  3. Add ANDROID_SDK_ROOT as a path to your Environment variables:
    echo 'export ANDROID_SDK_ROOT=/Users/<USER>/Library/Android/sdk' >> ~/.zshenv
  4. Apply the changes with source ~/.zshrc
  5. Check if it was saved by …
    • … checking the specific environment variable echo $ANDROID_SDK_ROOT
    • … checking the complete list of environment variables on your system env

You can apply this process to every environment variable beeing installed on your macOS system. It took me a while to comprehend it for myself

Respondent: Ljonja

Solution #9:


Deprecated (in Android Studio), use ANDROID_SDK_ROOT instead.


Installation directory of Android SDK package.

Example: C:AndroidSDK or /usr/local/android-sdk/


Installation directory of Android NDK package. (WITHOUT ANY SPACE)

Example: C:AndroidNDK or /usr/local/android-ndk/


Location of SDK related data/user files.

Example: C:Users<USERNAME>.android or ~/.android/


Location of emulator-specific data files.

Example: C:Users<USERNAME>.android or ~/.android/


Location of AVD-specific data files.

Example: C:Users<USERNAME>.androidavd or ~/.android/avd/


Installation directory of JDK (aka Java SDK) package.

Note: This is used to run Android Studio(and other Java-based applications). Actually when you run Android Studio, it checks for JDK_HOME then JAVA_HOME environment variables to use.

Respondent: Yousha Aleayoub

Solution #10:

In Android Studio 3.2.1 I got this error because I installed a new API(28) level emulator without installing that API SDK components. After I installed SDK platform and SDK platform tools for the API level 28 and updated Android Emulator the emulator started running.

Hope it may help someone.

Solution #11:

on Mac edit .bash_profile use code or vim

code ~/.bash_profile

export ANDROID_SDK_ROOT=~/Library/Android/sdk

export ANDROID_HOME=~/Library/Android/sdk
Respondent: faye

Solution #12:

in mac os
you can try
brew install gradle

Respondent: Seda Hayrapetyan

Solution #13:

This is how to change it :

Step 1 :

Open a Terminal / CMD As Administrator (Right-click on cmd and click “Run as Administrator”)

Step 2:

type in ” set ANDROID_SDK_ROOT=E:Androidsdk ” (type it without the quotes and replace “E:Androidsdk” with your actual sdk file path location – Mine was : C:UsersYOUR_ACCOUNTAppDataLocalAndroidSdk

step 3:

Press “Enter” and i noticed nothing happened

Step 4:

Build your app again and it should reflect your file path.
For me it doisplayed as :

Preparing Firebase on Android
Checking Java JDK and Android SDK versions
ANDROID_SDK_ROOT=C:UsersKurtAppDataLocalAndroidSdk (recommended setting)
ANDROID_HOME=C:UsersKurtAppDataLocalAndroidSdk (DEPRECATED)
Subproject Path: CordovaLib
Subproject Path: app

I got that info from this site :

Check it out for more information
Have Fun!!

Respondent: Kurt

Solution #14:

I followed this tutorial to set up my android environment variables I was on mac and I had all the required environmental variable setup and working already. but i was still getting this error that requires environment ANDROID_SDK_ROOT.

I already had an android SDK exported environment variable.

So, what I simply did is adding ANDROID_HOME to the path with the following commands:

and it worked for me on macOS

Respondent: Kashan Haider

The answers/resolutions are collected from stackoverflow, are licensed under cc by-sa 2.5 , cc by-sa 3.0 and cc by-sa 4.0 .

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